Brendan is a tabletop designer from Key West, Florida, now living in Texas.
A perennial, ambitious GM, he also designs video games professionally and volunteers at a center for wildlife rehabilitation.
Brendan's games are interested in how mechanics reinforce narrative experiences and how creative twists can revitalize classic tropes. Tinged with a haze of surrealism, his stories aspire to dark sincerity without relying on ugly grit.
HEART is a game about desperate delvers exploring strange, unreal caverns and monstrous landscapes. ICHOR-DROWNED expands upon the core concept with oceanic zeal, flooding the Heart with new classes, a new ancestry, a new Calling, an whirlwind adventure down an ichoric river into heaven's casino, and much more.